3D Character Animation in Viborg: Final Project

triangle_vs_saxophone_still

After 15 intensive and inspiring weeks of 3D animation training in Viborg, I’m cleaning up my dorm room, packing my bags, resetting my little computer corner in the class room to its default state, saying goodbye to some really amazing people that I’m going to miss a lot, getting ready to go home. I’m sort of exhausted, so I’m just going to say: This is my final project. I modelled in my spare time since early on in the course, and animated for 4 weeks. Thank you everyone who helped me, and thank you Viborg! Enjoy!

Triangle vs Saxophone from Andreas Qassim on Vimeo.

Arab children’s comics once more!

BoB 2010 nr 182 - Arabiska barnserier_s96_small

BoB 2010 nr 182 - Arabiska barnserier_s97_small

A few weeks ago Bild & Bubbla #182 came out containing my first ever written article for the publication. This was the article I wrote in connection to the comics festival “I Seriernas Värld” in November 2009, in which I participated with an exhibition on Arab children’s comics. The article is based on an essay I wrote six years ago while studying Arabic at the University of Lund.

BoB 2010 nr 182 - Arabiska barnserier_s98_small

BoB 2010 nr 182 - Arabiska barnserier_s99_small

The article is 12 pages long, so until I find somewhere to put it in high res, you’ll have to do with just looking at the pictures. Until then, I can recommend Bild & Bubbla, a great magazine covering Swedish as well as international comcis. It’s published by Seriefrämjandet, the national association supporting comics in Sweden. The article is of course in Swedish. If anyone is prepared to pay me, I’ll be happy to translate the article into English. Or even Arabic. It’s a nice article. 🙂

BoB 2010 nr 182 omslag_small

The main theme of #182 is the 15th and last installment of Valhalla (after 30 years!) by the great great great Danish artist Peter Madsen. So there’s more than one reason to get your hands on Bild & Bubbla #182. To learn how to suscribe to this proud publication, visit the Seriefrämjandet web page.

Dialogue with Rich Quade

Wendy Balsom

Here’s the result of a 2 week dialogue course with Pixar animator Rich Quade. The voice belongs to Vincent Gallo, from the movie Buffalo 66.

Wendy Balsom from Andreas Qassim on Vimeo.

It has been two incredibly inspiring weeks. One reason is Rich’s amazing experience in the business. He was the fourth or fifth animator to be hired by Pixar in the early nineties. When he came aboard, preproduction of Toy Story was underway, but the company was still a small one, and 3D animation as we know it today was still in it’s cradle. Pixar’s amazing journey from the success of Toy Story and onwards, Rich has experiencced from within. He was Directing Animator on Toy Story, Supervising Animator on A Bug’s Life and Monsters Inc., and he animated on Finding Nemo, The Incredibles and Toy Story 3 (which will be out this summer).

The second reason was Rich’s lectures. He would go into detail about blinks, eyebrows, lip synching. But also about more abstract concepts like believability and timing, always with clarity, easy to understand. He’d demonstrate his points with video clips from mostly old movies, when acting tended to be more physical than today, discussing gestures and body language. He showed us examples of good animation (often from Pixar films), and bad animation (most often non-Pixar ones).

The third reason was his feedback on our work. He had this ability to immediately see what you were trying to do (after two or three viewings of the scene), analyze why it didn’t work, and suggest changes that would get you where you wanted. He was very generous with his time. He always had something useful to say, and he definately managed to get everyone to lift their scenes to another level.

Rich left for California early this morning. We miss him already. First thing on his schedule when he gets back: attend the wrapping party of Toy Story 3…

Triangle Player Going to Work

triangle player

This scene was a two week exercise from the acting module. Acting as in “pantomime” that is, with no dialogue. We were asked to come up with a story, anything would go. I thought of this triangle player going to work. Once we had the story, our teacher Erik added the “magic if”: what if a safe fell from above? The task was then to find out how the character would react to this given circumstance.

In order to know what the reaction would be, you had to get to know your character. Who is he? What is his job? Where is he? How old is he? Does he have a family? What was his childhood like? What’s his favorite song? etc. My character is a professional musician, somewhere in his mid thirties, living in London. He’s an uptight person who never shows much emotion, except when he plays his triangle, which is his dearest posession. Everyday he travels by the tube to his job in the London Symphony Orchestra. One day while stepping off the train, a safe falls down on a fellow commuting person…

Working two weeks on a scene you start to really go into detail. This playblast is just work in progress really. I will probably tweak some stuff before considering it done. I fiddled around a lot with the timing of the different poses and actions, scooping stuff back and forth. Can’t decide if I’m happy with the current timing or not. What you don’t want is even timing, but you do want pace and variation.

One of the last things I started to look at was moving holds. Nothing is ever 100% still in 3D animation, and you have to come up with “noise” to make the character seem alive even when he’s not doing anything. I found that really hard. If you don’t do it, the character looks dead. If you do it, he easily looks nervous. Whatever you do you have to play it subtle. In some 2D styles perfect holds isn’t a problem, in others you can get away with noise consisting of three or four drawings of the same pose looping. 3D is different. It tends to be more naturalistic, even when it’s stylized and cartoony. 3D is also endless tweaking.