More animation basics

blake and hogan

Some more stuff from the animation basics module. I thought I’d publish these before moving on to the acting module starting tomorrow. I might or I might not have the patientce to go back to these later.

Hogan taking a bow. He just finished a virtuoso piano concerto. Standing ovations.

Meet Blake. I might use this character for my final project. He’s a bit weird around the waist. Like he bends in strange ways, so you have to counter-animate a lot, stretch him and stuff. But I like the fact that he doesn’t look like a school rig, like Hogan and Norman.

It was tricky to make the run cycle work in space. Since the movements are so fast, it’s hard to get nice fluid motions. I think I succeeded with the legs and feet. The arms however I have edited and edited, but they just refuse to swing. “It don’t mean a thing if it ain’t got that swing.”

Acting workshop with Philip Watt

This weekend we’re taking acting classes with Philip Watt. This is very exciting. Acting is what we eventually want our CG rigs to do. In order to achieve that it’s important to be able to imagine being your character, to feel what he feels, to act him out in front of your peers.

Some trivia: Philip’s been in the music video for Michael Jackson’s Stranger in Moscow as well as Steven Spielberg’s A.I. His main arena however seems to be the theatre. And teaching. He’s been giving this Acting for Animators workshop here in Viborg for the last five years.

During the week we’re supposed to create a 2-7 minute scene we will perform on Friday. On stage. For an audience…

I came up with Angry Man. He’s a tourist at a crowded beach at some holiday resort. In his forties something. Beer belly. He’s got a temper and easily becomes irritated with the people around him. Eventually he will explode in anger when being hit by a beach ball.

Today’s exercise was to act in front of the class who sketched the characters we were trying to convey. I found my classmates’ drawings of my character hilarious. I can definately use these to develop him further.

Here’s some of the interpretations of Angry Man. There were no signatures, so I don’t know who drew some of these. Sorry guys! Inform me and I will update this post, or you can slap my beer belly.

angryman6

angryman7

Andy Biddle.

angryman2

angryman3

angryman9

Dan Alderson.

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Laurens van der Velden.

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Claire Sab’s drawing cracked me up completely. This could so be me in a couple of years time. Need to work on that beer belly though.

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Evgeni Valentino Hristov.

Animation Basics Week 3: walk cycles

Norman and Basic Guy

Here are some playblasts (unrendered Maya previews) from Animation Basics Week 3, which has been mostly about walk cycles. Meet Norman:

The first assignment was to create a “simple” generic walk cycle, just trying to get everything in place. This required a lot of “the hip bone’s connected to the back bone’s connected to the neck bone”-thinking, much more so than the things you can get away with in 2D. I worked three days with Norman…

We learned the importance of letting the character walk on the spot AND in space when creating a walk cycle. This way you can check things like that the feet have even spacing (so they don’t slide), and the way the movement of the character reads from different distances. I couldn’t resist giving Norman an expression.

The second assignment was to make a “character walk”, i.e. a walk cycle with some characteristics. I ended up with this goofy nerdy funky thing. Meet Basic Guy:

Basic Guy was more stretchy and cartoony than Norman. More suitable for this kind of walk I guess. Again, checking how the cycle reads in space.

Animation Basics Week 1

Hogan_blog
At animation school in Viborg we’ve now entered the four week Animation Basics module. Here’s a collection of exercises from the first week.

The quintessential animation exercise: bouncing balls (in spaaaaaaace!). Actually I think it’s important you get this down allright before moving on to less simple stuff.

We had a go at the classic Luxo Jr lamp. The way it works is we get these ready made rigs, and then we get to play with them. So I didn’t model this, but I spent a helluva long time trying to make it shine and glow like a lamp, and that wasn’t even part of the assignment!

We spent two days animating a sack of flour. Yes, you may laugh. We also made it dance…

Meet Hogan. We will work a lot with this rig. He’s a bit funny, like you can see his neck throgh his mouth and stuff. But as I played with him I found him quite expressive. You can make him do just about anything. He’s like a digital puppet. The exercise was to make 7 poses for 7 characteristics/feelings. Can you tell which ones they are?