Bamse #12/08

 

I’ve been busy lately dealing with new upcoming jobs, and thus slow at updating this blog. Better late than never however, so here we go:

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Idea: Joakim Gunnarsson
Pencils: Andreas Qassim
Ink: Bernt Hanson

Yet another Bamse-cover drawn by yours truly. This is the third one for the main magazine I’ve done. Susanne Adolfsson who wrote the lead story, which the cover is based upon, was very pleased with this one. So was I, I guess. Actually I got compliments from others too, so I guess I achieved something a little extra this time. It’s nice receiving appreciative e-mails from your scriptwriter. Doesn’t happen every day at Bamse.

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The story is a “modern” take on the emperor’s new clothes. Reinard fools the villagers they’ll get really smart from this miracle potion he’s selling. Unless you’re really really stupid, in which case you’ll get a terrible itch instead. Not surprisingly, the itch inflicts everyone drinking the potion, but no one dares to confess, in fear of being regarded as stupid. Luckily enough there’s this cure potion, only available at Reinard’s wagon. It’s a bit on the expensive side, but if you need it you need it, right?

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From a cartoonist’s perspective this story was all about trying to vary poses of itching and scratching as much as possible. Quite a challenge, but quite an amusing one too. The weird part is that this summer while on a one week charter vacation in Cyprys, I got chicken pox, of all deseases, and I was forbidden to travel back home because of the mega high contagiousness, and I had to stay at my hotel room another week. This story I drew early on in the year, maybe in February or March or so. Four to five months later I felt EXACTLY like these characters feel. The little dots rushing all over your body was spot on. That’s what it was like. Getting chicken pox as an adult is not like getting it as a child. It’s much worse, and like Skutt and Bamse I was nearly going mad from the itching.

Is it really possible to commit so strongly to your characters that your body reacts in the same way as theirs? Like you have too strong an imagination for your own good or something. Like some kind of voodoo. Maybe I should try to find a way of directing this power of mine toward my enemies…?

TL-magasinet #8/08

Character design for the upcoming comic book “TL at the zoo” (working title) continues. The result of competition #2 was published in TL-magasinet #8/08.

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The winning contribution, “the three humped Chippiwipp”, was drawn by Sofia from Värmlanshult.

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My humble interpretation of Sofia’s drawing. I don’t think I’m revealing too much if I say that Sofia’s character will play a major role in the comic book…

What the…!?

 

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Who’s that mysterious character running around on my screen? Get him outta here! NOW!

MORE FLASH

 

I fiddled around with some lip synching until late night. Tricky business.

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Remember to leave your speakers on!

FLASH!!!

I have recently begun learning Flash, the animation program. Hopefully there’s this gig later in the fall that requires me to be able to use this animation tool. Here’s some of my early attempts:

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One very basic animation skill is to make stuff bounce. I started with the classic bouncing ball drills and ended up with the head of Enur. Apparently he’s at some sort of stage. Is he perhaps a stand-up comedian?
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Another basic skill, wich is a lot harder to master, is to make good walk cycles. It takes some practise to get the desired flow in the movements. By the way, I drew all these clips directly in Flash. Perhaps that was the hardest thing for me, since I’m so accustomed to pen and paper.

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The longer the characters and the closer you get to realistic anatomy, the more complicated it gets. Do you recognize this dude?

I’m taking a short cut to learning Flash through the tutorials at www.cartoonsmart.com. Not that I didn’t know how to make walk cycles before, but now I’m learning what tools to use to make them in Flash. I can highly recommend these tutorials to anyone interested in learning animation. It’s not that hard when everything comes around. Really.