Bamse och Tjuvstaden Layout Countdown: Trains tend to complicate things

We continue the layout countdown to the premiere of Bamse och Tjuvstaden. Reinard and his group of thugs are about to enter the troll forest. Brought to you by the letter T, as in “Trains tend to complicate things”:

Posing done when working at Sluggerfilm in Malmö 2012-13, as part of the noblest fellowship of draftsmen to be found on earth. Background by Art Director Thomas Holm.

If you missed the trailer, immediately go see it on Tre Vänner’s website!

ⓒ Tre Vänner produktion AB. Based on Bamse’s universe created by Rune Andréasson and published by Bamse Förlaget.

Bamse och Tjuvstaden Layout Countdown: Bamse is very angry

This Sunday I’ll be accompanied by my fiancé to what might very well be a once in a lifetime event. No, we’re not getting married (not yet). We’re going to a red carpet premiere of an animated feature film I’ve worked on, Bamse och Tjuvstaden. Well, I don’t actually know if the carpet will be red, but it’ll be the equivalent at least. I think…

Anyway, I was pleased to see quite a few of the layouts I did (posing mostly) in the official trailer, released last November. These were done when I worked at Sluggerfilm in Malmö 2012-13, as part of the noblest fellowship of draftsmen to be found on earth. Who said anything about being humble..?

ANYWAY, I thought I’d post one layout a day up until the unknown colored carpet premiere. The producer said I could do it. I might not have such a kind producer ever again. Come to think of it, I might never have a producer again. 🙂

If you missed the trailer, immediately go see it on Tre Vänner’s website!

And here’s today’s layout. Brought to you by the letter B, as in “Bamse is very angry”:

In this particular scene I actually did the background too. I tried to avoid backgrounds as much as possible. Hrm… Could you spot this scene in the trailer?

If you want to know what layout is in an animation context, please see my previous Bamse och Tjuvstaden layout posts.

ⓒ Tre Vänner produktion AB. Based on Bamse’s universe created by Rune Andréasson and published by Bamse Förlaget.

 

 

Bamse #17/18

There’s plenty of snow-stories in the latest issue of Bamse. Among them the Raymond Briggs inspired “Brumma och Snögubben” (Brumma and The Snowman), written by Bamse’s creator Rune Andréasson. It was pencilled by me and inked by Kerstin Hamberg. It’s about Bamse’s youngest daughter Brumma, talking snowmen and a mythomaniac squirrel. This was the last Bamse comic I drew before starting work on the Bamse feature film last year in May.

The best part of drawing Rune’s stories is getting these beautiful character design sheets of his to work from.

In Rune’s scripts, the panels, boxes and balloons are already in place. Makes the cartoonist’s work a lot easier. Rune also takes page layout and spreads into consideration, which is nice. 

My interpretation of Rune’s script.

Clean up for inker, a step I’ve skipped since I started inking myself, which I guess is a good thing.

The printed page. Neat ink work, as always, by Kerstin Hamberg. The colorist is unknown to me.

All images in this post are © Rune Andréasson

13

Bamse #15 just hit the shelves. Lead story “13” was written by Joakim Gunnarsson and Jens Hansegård, and illustrated by me. It’s not only the first Bamse story I inked myself, it’s my first digital comic. Ever.

After an intense year working for the Bamse feature film (opens January 2014), I needed new challenges to be motivated continuing drawing for the comic. Also, the analogue work of the film (pen and paper) left me romanticizing about the wonders of the digital world. All the tricks and shortcuts you can cut corners with digitally, especially when it comes to editing. So I got myself a Wacom Cintiq, you know the drawing tablet with a screen you can draw directly on.

I set myself the task of both pencilling and inking digitally. The first few weeks sketching were like trying to learn to walk again. Spent a lot of time fiddling around with brushes and pencils and settings and layers. Very frustrating as it didn’t save me any time. Not at all. One sketched page took forever to finish.

However, some kind of method evolved gradually that eventually seemed to do the job. And so in the end I finished the sketches and remarkably they were approved by the editors.

Then came the next challenge, which was twofold: 1) ink a full Bamse story for the very first time, and 2) do it digitally. Inking 16 pages is not a small task if you’re not used to inking. Again I spent a lot of time fiddling around with settings and got frustrated. Very frustrated. But you know what the say, if at first you don’t succeed…

In the end 16 pages were inked, signed, sealed and delivered, and everybody lived happily ever after. Don’t know if I saved any time in the end. Not through inking, that’s for certain. The main challenge of all this was to make it look non-digital. I think it worked pretty well. What do you think?

Aside from beginner’s slowness, the freedom to edit – move things around, scale heads and characters, copy and paste things for reuse – is something quite nice when making a comic. This is what my work space looked like. I used Photoshop CS4. Bridge is open in the background to compare with previous pages. The resolution needed for print is 600 dpi. For sketching I sometimes used a brush resembling a pencil, sometimes a pencil with ca. 50% opacity. For inking I used the pencil. Confusing? It was for me at least. For ink lines to look crisp and sharp in print you want only black pixels, no anti-aliasing. The only important setting to remember? Pressure sensitivity (thick and thin lines).

According to me, cmd z (ctrl z on PC) is the greatest thing about the digital revolution. You’re allowed to fail, fail and fail again, before you succeed. However, cmd z is a double edged sword. If you have a knack for perfectionism (you know you can zoom in a bit more, fixing those ugly looking lines), there’s the risk of NEVER settling for the first try. You’re free to redo things infinitely. With pen and paper, at some point you need to stop erasing, and stop repairing mistakes in the inking, and just accept that it is what it is. Still I think I prefer the editing possibilities of digital drawing. If you learn to master the technique you can make your work look MORE you rather than less, allowing for your own idiosyncrasies, not trying to get rid of them. Can’t see myself going back to pen and paper anytime soon, not for Bamse anyway.

All drawings in this post is © Rune Andréasson.

 

 

Bamse och Tjuvstaden: More Layouts

Ren & Stimpy creator John Kricfalusi about the role of the layout artist:

“This poor bastard not only has to have great skills and talent, he (or she) has to balance a ton of rules at the same time he’s trying to make all the drawings look pretty. It’s not like drawing a random pose in your sketchbook and hoping it comes out looking swell – which is much easier to do than doing functional drawings, as we all know.
[…]
The layout artist is also not completely free to make up anything he wants. He is not anywhere near as free as the story artist. He has to use the story artist’s ideas as a guide – and clean up all its problems. This sounds like a dreadful boring, laborious task – and it can be while you are learning layout skills. But it doesn’t mean it isn’t a creative job. To me, it is the most essential job in the studio, because it’s where the characters come alive – if you know what you are doing.”

Well, I’m not sure I always knew what I was doing on Bamse och Tjuvstaden, but I think this sequence turned out quite alright. Poses by me, BG art by the king of awesomeness Ulf Sandberg.

Rusken & Slusken have carried a VERY heavy bag off the train. What’s in the bag…?

Bamse och Tjuvstaden will premiere January 2014.

ⓒ Tre Vänner produktion AB. Based on Bamse’s universe created by Rune Andréasson and published by Bamse Förlaget.